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Old 12-05-2005, 03:52 PM
Reputation: Sparta   #11

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Jeeze. It's absurd what they can do with handhelds nowadays.

You kids are lucky. Back when, my handhelds didnt even have color
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Old 12-05-2005, 05:32 PM
Reputation: Anonymous is an unknown quantity at this point   #12

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Default Re: new PSP Ghouls 'n Ghosts screens

"Mattinglyfan" <nyyankees@comcast.net> wrote in message
news:0bmdndFCo4fEfAneRVn-hg@comcast.com...
Quote:
"Dane L. Galden" <chigroup(at)ix.netcom.comCHANGE(at)TO@> wrote in message
news:aOEkf.9663$wf.9256@newsread3.news.atl.earthli nk.net...
Namco classics is making me think about getting a PSP... But I'm
waiting
for the price drop.

Dane.



Picked it up used for $24
I was talking about the PSP price drop... not the game.
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Old 12-05-2005, 05:36 PM
Reputation: Anonymous is an unknown quantity at this point   #13

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Default Re: new PSP Ghouls 'n Ghosts screens

"PBDepot" <chuckb@paintball-depot.com> wrote in message
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Quote:
MS#1Fanboy-JoJo wrote:
Very sweet. I just hope they make an easier setting this time
around(that SNES
version kicked my ass).

God, I hope not. If they dumb down this version then it would be just
as lame as the current crop of platformers we get. I'm really hoping
they follow Tecmo's example of Ninja Gaiden and make it just as cool
and hardcore as the games used to be.

They don't need to dumb down the entire game; however, they should allow
players to at least get into the game without the problems of the
predecessors... that is, getting a bit further, losing a life, going all the
way back to start if they didn't make it to the halfway point, repeat.

This is, of course, based on my own experience with Ghosts & Goblins, Ghouls
& Ghosts, and Super Ghouls & Ghosts on the Capcom Classics Collection for
the PS2.

I found that Level 1 to the second half of Level 2 were very difficult even
on the Normal setting, and setting the game to Easy only made it that much
easier to get past the first level, but not much further.

As such, those three games are very tedious platform shooters that require
lots of memorization, rather than just plain skill, and only I play them
very rarely.

Then again, I don't have much patience for platform games that don't use
incremental startback points, and instead, use halfway points that bump a
player back to start if they didn't get to the halfway point. (Even the
oldest Ninendo Super Mario Bros. platform game had more "fair" startback
points rather than just start of the level/halfway through the level.)
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Old 02-12-2006, 06:07 PM
Reputation: seaMonkey is on a distinguished road   #14

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Quote:
Originally Posted by Sparta
Jeeze. It's absurd what they can do with handhelds nowadays.

You kids are lucky. Back when, my handhelds didnt even have color
Gameboys have been out in color for years, where have you been, hiding under a rock?

The colors are just getting more vibrant now.. I think the first gameboys were 8 bit or something
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